Introduced the trip wire script to the game from Richard’s helpful code. The player will orient themselves after 0.7 seconds and screwing around with bools to stop the player from flipping continuously and going insane, a simple true and false bool helped distinguish the difference between whether or not a player had been oriented already, otherwise they’d be flipping over and over again.
Added in audio to add a snapping sound effect to the trip wire when it is triggered. Grabbed the sound from FreeSound.org and threw it in, it plays, messing around in Audacity to increase Bass would be beneficial because it is currently too high in pitch. Just an opinion on the state of things.