Week 12

Working through Week 12 in conjunction with the Studio 1 project prompted me to all but ignore the assessment, along with a computer that had failed to launch unity anymore and a lack of motivation, it was like a sign from god that I should not continue this assessment. From what little work I did do, I had trouble fixing the code from week 11 and working my way through getting unity to accept that I had selected a character. The damage system was put in and was ready to use but it did not get to that point because I ran out of time and had other work to do. To better myself in the future it will definitely be advised to get as much scripting done as quick as possible and not leave it this late in the project time.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s