Week 11

Got some bare basics of combat going, but it uses a very Dwarf Fortress style wherein it uses almost every key imaginable. Making it rather hard to learn and play. The update function where it began using the character select function was breaking the game as it always defaulted to choosing the Warrior due to the lines of If statements causing it to go straight to the last possibility, because it was updating constantly and returning Null every time due to coder errors.

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