Week 8

Tried implementing the proper raycasts for the Laser once again but due to unforeseeable reasons, it did not work. Upon asking programmers in the Games Studio, they were stumped too (Due to poor coding practice on my part). Added in a kill count, linked the level together to trigger once the kill count max is reached and added in bomb counter and RPG counter. Fixed an issue with the health not going down on occasion as the enemy bullets were hitting the players gun and or the 3D text.

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