Week 8

Tried implementing the proper raycasts for the Laser once again but due to unforeseeable reasons, it did not work. Upon asking programmers in the Games Studio, they were stumped too (Due to poor coding practice on my part). Added in a kill count, linked the level together to trigger once the kill count max is reached and added in bomb counter and RPG counter. Fixed an issue with the health not going down on occasion as the enemy bullets were hitting the players gun and or the 3D text.


Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s