I was reading this article whilst waiting for Audio files to download because I was curious about the use of Video Games outside of the entertainment industry.
Whilst video games will still be looked at as the industry producing more sequels to a AAA action franchise than Hollywood could ever hope to achieve, I found it surprising that in some cases video games, or rather 3D engines have been in use for purposes other than no scoping a 12 year old on xbox live. One example would be America’s Army, a game designed to give people in America the opportunity to look into the armed forces from home. I believe it’s a pretty interesting recruitment tool and quite honestly baffled that its been around since 2002 and I’ve only heard of it in recent years.
I looked into it a tad more, and interestingly enough, there are companies that develop games that help with mental disorders and therapy for select cases are taking video games on board to help with treatment of patients with autism and anxiety disorders.
I reckon its a worthwhile endeavor to develop games that can help with learning and treat issues in therapy. I’d be interested in what game design is actually behind the backdrop of these simulators and where the market for these types of games could lead. After looking at trust for many many many weeks and trying to implement it into Stealth Buddies, I’m having concerns with the level of depth a visual engine would need to have in order to facilitate some proper response. With anxiety disorders, building a scenario within a game world and asking a patient to play through it and monitor their reactions, how do you get them to be enthralled into it? I personally fall into the deep end when playing games and get enthralled in every detail, but how do you do this with therapy device, so quickly, to monitor the right responses? For educational games its different like the Leap Frog reading tablet that has existed for many years, helping kids to read whilst making it a fun experience for them, where some people have said that they enjoyed their therapy sessions when the use of video games are involved, how the hell do you make a game for therapy. I’ll need to think more about this.